Geroo: Difference between revisions

From Hayven Celestia
m (+category)
 
(6 intermediate revisions by 2 users not shown)
Line 2: Line 2:


[https://geroo.space/awkwords/ Geroo name generator]
[https://geroo.space/awkwords/ Geroo name generator]

[https://www.heroforge.com/load_config%3D11039660/ Geroo Heroforge Model: Free to use]

[https://www.heroforge.com/load_config%3D11039796/ Geroo In Environment Suit Heroforge Model: Free to use]
[[Category:Species in Hayven Celestia]]
[[Category:Species in Hayven Celestia]]

==Writing for Geroo==
When writing for geroo, refer to the pinned species sheet. For everything else, please keep the following facts in mind.

===Rarity===
* Despite being the cornerstone species for the setting, there are ''not'' a lot of geroo in the galaxy. A huge portion of geroo are employed by Planetary Acquisitions, many are traded in krakun slave markets, there are some colonies on lio-friendly worlds, etc. but the actual number of geroo following the destruction of Gerootec to the present era is only in the millions, while most species are in the billions.
* Thus, many places in the galaxy have never run across a geroo in person before and may be unfamiliar with them. In some places if a geroo is present, they may be the only one.

===Strands===
* Strands are communicators/computer terminals/wallets worn in a holster on the left bicep (typically).
* Geroo picked up the habit of having/using strands after first contact with the krakun. While it is not an absolute necessity, even outside of their employment to Planetary Acquisitions, geroo feel safer when they have a strand due to the connectivity to others it provides.
* The geroo call their communicators strands because the connectedness they feel "weaves the people into a tapestry."
* While the geroo think this is their own original concept, the fact the geordians, who discovered the geroo, also call their communicators "strands" lends some credence to alternative theories.
* When sitting down with friends, geroo consider it polite to remove their strands and set them face down on the table to indicate "you have my full attention."
* Currency (used aboard Planetary Acquisitions ships only) - Credits (written ₢5 to indicate five credits) are stored electronically on their strands. Geroo transfer money from one strand to another by tapping them together.

===Religion and Culture===
* Geroo religion is non-organized. There are no priests, there are no temples, and there are no sacred texts. Geroo rarely even write about their own religion or metaphysics--almost all religious matters are a matter of custom, and even atheists will follow the customs anyway.
* Religion is centered around ancestor worship. Time was, during the Gerootec days, this was mixed with a worship of gods, but the gods fell by the wayside after Exodus.
* The most religious artifacts geroo collect are ''necklaces'' and ''shrines''. '''Without exception''', all geroo wear necklaces. Shrines are where geroo place the necklaces of their departed family members (or copies thereof) to represent them.
* Male geroo necklaces typically have five or fewer beads (minimum 2), while female geroo have seven or more beads. While six beads don't officially carry a specific meaning, many geroo who are androgynous or gender ambiguous will take on this number.
* Geroo believe in direct soul-to-soul reincarnation. The precise mechanics of this are left ambiguous--geroo may hold many different beliefs, even multiple and contradictory beliefs about what really happens to the soul after death. These may range from other species not having souls (geroo are special), to other species souls being valid (someone particularly wicked may have a krakun's soul), to souls being judged for their deeds (and sent to hells or heavens while also, somehow, being reincarnated), to souls being fixed in number (a common belief among PA employees), etc.
* Geroo exchange beads with their pairbonded mate. It is typically custom to only ever exchange one bead at a time, though geroo are not strangers to having additional partners even if they don't publicly acknowledge it.

Latest revision as of 15:20, 4 October 2024

Geroo.jpg

Geroo name generator

Geroo Heroforge Model: Free to use

Geroo In Environment Suit Heroforge Model: Free to use

Writing for Geroo

When writing for geroo, refer to the pinned species sheet. For everything else, please keep the following facts in mind.

Rarity

  • Despite being the cornerstone species for the setting, there are not a lot of geroo in the galaxy. A huge portion of geroo are employed by Planetary Acquisitions, many are traded in krakun slave markets, there are some colonies on lio-friendly worlds, etc. but the actual number of geroo following the destruction of Gerootec to the present era is only in the millions, while most species are in the billions.
  • Thus, many places in the galaxy have never run across a geroo in person before and may be unfamiliar with them. In some places if a geroo is present, they may be the only one.

Strands

  • Strands are communicators/computer terminals/wallets worn in a holster on the left bicep (typically).
  • Geroo picked up the habit of having/using strands after first contact with the krakun. While it is not an absolute necessity, even outside of their employment to Planetary Acquisitions, geroo feel safer when they have a strand due to the connectivity to others it provides.
  • The geroo call their communicators strands because the connectedness they feel "weaves the people into a tapestry."
  • While the geroo think this is their own original concept, the fact the geordians, who discovered the geroo, also call their communicators "strands" lends some credence to alternative theories.
  • When sitting down with friends, geroo consider it polite to remove their strands and set them face down on the table to indicate "you have my full attention."
  • Currency (used aboard Planetary Acquisitions ships only) - Credits (written ₢5 to indicate five credits) are stored electronically on their strands. Geroo transfer money from one strand to another by tapping them together.

Religion and Culture

  • Geroo religion is non-organized. There are no priests, there are no temples, and there are no sacred texts. Geroo rarely even write about their own religion or metaphysics--almost all religious matters are a matter of custom, and even atheists will follow the customs anyway.
  • Religion is centered around ancestor worship. Time was, during the Gerootec days, this was mixed with a worship of gods, but the gods fell by the wayside after Exodus.
  • The most religious artifacts geroo collect are necklaces and shrines. Without exception, all geroo wear necklaces. Shrines are where geroo place the necklaces of their departed family members (or copies thereof) to represent them.
  • Male geroo necklaces typically have five or fewer beads (minimum 2), while female geroo have seven or more beads. While six beads don't officially carry a specific meaning, many geroo who are androgynous or gender ambiguous will take on this number.
  • Geroo believe in direct soul-to-soul reincarnation. The precise mechanics of this are left ambiguous--geroo may hold many different beliefs, even multiple and contradictory beliefs about what really happens to the soul after death. These may range from other species not having souls (geroo are special), to other species souls being valid (someone particularly wicked may have a krakun's soul), to souls being judged for their deeds (and sent to hells or heavens while also, somehow, being reincarnated), to souls being fixed in number (a common belief among PA employees), etc.
  • Geroo exchange beads with their pairbonded mate. It is typically custom to only ever exchange one bead at a time, though geroo are not strangers to having additional partners even if they don't publicly acknowledge it.