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The vrinx are in development by Jerry Bowman. As of 2025, the race has not been featured nor mentioned in any projects.
The vrinx are in development by Jerry Bowman. As of 2026, the race has not been featured nor mentioned in any projects.

==Physical==
Vrinx stand bipedal with an average height of 1.35m. The paws and feet are webbed, and the tails are flat. They can live up to 130 years. While their physiology allows them to be natural swimmers, they are semi-aquatic. The do not need to be constantly wet.

Their incisors are large and chisel shaped (with a protective enamel coating), and grow throughout their lives. The vrinx are in habit of gnawing on hard objects to trim them.


==Writing for Vrinx==
==Writing for Vrinx==
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===Endangered===
===Endangered===
* Their current population is estimated to be less than 500, and most likely found living as house slaves in the Krakun Empire. Some vrinx might be found in other empires, but these examples are far too low to sustain an efficient gene pool. No matter, the race is unfamiliar in most places.
* Their current census in the known galaxy does not exceed more than 500, and most likely living as house slaves within the Krakun Empire.

** A recall notice for the race implemented by Founder of Worlds Technology and enforced by the Slave Licensing Authority prevents vrinx from traversing into space any further. As of result, this has discouraged [[krakun]] to make breeding colonies designated for the race.
===Temperature Preferences===
* The location of the race's native planet and system is unknown. Information collected by Founder of Worlds Technologies suggest that their home planet no longer exists.
* Vrinx evolved from an arctic world, and thus can only live comfortably in cold temperatures.
* Even being in a temperate environment for over a half-hour puts a vrinx at risk of overheating.


===Culture & Religion===
===Culture & Religion===
* Vrinx are natural structural engineers.
* Prior to their encounter with the krakun, the race has traversed through space exclusively in a single generation for a millennia. The intent of this ship was to find new planet to colonize. However, due to the length of the voyage, many vrinx considered it as their true home. Eventually, the ship broke down within the borders of the Krakun Empire.
** This has posed an annoyance to most krakun contractors, as vrinx will outright refuse to work on a project if it is not up to their ''own'' code.
** This attachment resulted in separation anxiety when Founder of Worlds Technologies attempted incorporate them onto gateships.
* Vrinx believe in a ghost space ship that exists in the afterlife. It is named ''the Drifting Ark''.
* Vrinx are natural structural engineers. They will consistently maintain and improve any structure, if available resources permits it.
** Along with the separation anxiety effect, one of their reasons for being recalled were for "frequent stops for maintenance" while on gateships.
* Vrinx believe that their old generation ship exist in the afterlife. This ghost ship is referred to as ''the Drifting Ark'', and boards the deceased for a voyage to heaven.

Latest revision as of 22:49, 9 December 2025

The vrinx are in development by Jerry Bowman. As of 2026, the race has not been featured nor mentioned in any projects.

Physical

Vrinx stand bipedal with an average height of 1.35m. The paws and feet are webbed, and the tails are flat. They can live up to 130 years. While their physiology allows them to be natural swimmers, they are semi-aquatic. The do not need to be constantly wet.

Their incisors are large and chisel shaped (with a protective enamel coating), and grow throughout their lives. The vrinx are in habit of gnawing on hard objects to trim them.

Writing for Vrinx

When writing for vrinx, please keep the following facts in mind.

Endangered

  • Their current census in the known galaxy does not exceed more than 500, and most likely living as house slaves within the Krakun Empire.

Temperature Preferences

  • Vrinx evolved from an arctic world, and thus can only live comfortably in cold temperatures.
  • Even being in a temperate environment for over a half-hour puts a vrinx at risk of overheating.

Culture & Religion

  • Vrinx are natural structural engineers.
    • This has posed an annoyance to most krakun contractors, as vrinx will outright refuse to work on a project if it is not up to their own code.
  • Vrinx believe in a ghost space ship that exists in the afterlife. It is named the Drifting Ark.